Network is a prototype for a massive multiplayer online turn-based tactics game for mobile devices. It was developed by Carl-Philipp Hellmuth, Paul Redetzky, and me. This project was developed as a graduation project for the Master’s program Computer Game Science.
I was responsible for concept art, asset creation, UI and level design.
💡 UI Mockup & Implementation
💡 Level Design
💡 Shader & VFX
💡 Environment Design
💡 Character Design & Implementation
Software used: Photoshop, Blender, Unity, Sourcetree (GIT), Trello
NO DOWNLOAD AVAILABLE (It’s a multiplayer & the server is down)