Network is a prototype for a massive multiplayer online turn-based tactics game for mobile devices. It was developed by Carl-Philipp Hellmuth, Paul Redetzky, and me. This project was developed as a graduation project for the Master’s program Computer Game Science.
I was responsible for concept art, asset creation, UI and level design.
Relevant skills:
💡 UI Mockup & Implementation
![](https://thebrokenbird.de/wp-content/uploads/2020/02/mockup_ui-1024x299.png)
![](https://i2.wp.com/thebrokenbird.de/wp-content/uploads/2020/02/ezgif-4-0018a05b193f.gif?ssl=1)
![](https://i0.wp.com/thebrokenbird.de/wp-content/uploads/2020/02/c-2.png?ssl=1)
💡 Level Design
💡 Shader & VFX
💡 Environment Design
![](https://i2.wp.com/thebrokenbird.de/wp-content/uploads/2020/02/mockup_spielfeld-4.png?ssl=1)
![](https://i1.wp.com/thebrokenbird.de/wp-content/uploads/2020/02/c-2-3.png?ssl=1)
![](https://i1.wp.com/thebrokenbird.de/wp-content/uploads/2020/02/conceptvsumity-3.png?ssl=1)
![](https://i0.wp.com/thebrokenbird.de/wp-content/uploads/2020/02/map-3.png?ssl=1)
![](https://i2.wp.com/thebrokenbird.de/wp-content/uploads/2020/02/levela-4.png?ssl=1)
![](https://thebrokenbird.de/wp-content/uploads/2020/02/skybox-3.gif)
(Highly inspired by ‘The Mighty Pete’)
💡 Character Design & Implementation
![](https://i0.wp.com/thebrokenbird.de/wp-content/uploads/2020/02/charConcepts-3.png?ssl=1)
![](https://i1.wp.com/thebrokenbird.de/wp-content/uploads/2020/02/cyber_knights-5.png?ssl=1)
![](https://i2.wp.com/thebrokenbird.de/wp-content/uploads/2020/02/blendshapetorso-4.gif?ssl=1)
![](https://i1.wp.com/thebrokenbird.de/wp-content/uploads/2020/02/animation_working_w_items-3.gif?ssl=1)
Software used: Photoshop, Blender, Unity, Sourcetree (GIT), Trello
NO DOWNLOAD AVAILABLE (It’s a multiplayer & the server is down)
![](https://thebrokenbird.de/wp-content/uploads/2020/02/20190109_174323-576x1024.jpg)