Network is a prototype for a massive multiplayer online turn-based tactics game for mobile devices. It was developed by Carl-Philipp Hellmuth, Paul Redetzky, and me. This project was developed as a graduation project for the Master’s program Computer Game Science.

I was responsible for concept art, asset creation, UI and level design.

Relevant skills:

💡 UI Mockup & Implementation

💡 Level Design

💡 Shader & VFX

💡 Environment Design

Hand drawn skybox.
(Highly inspired by ‘The Mighty Pete’)

💡 Character Design & Implementation

Software used: Photoshop, Blender, Unity, Sourcetree (GIT), Trello

NO DOWNLOAD AVAILABLE (It’s a multiplayer & the server is down)